Effects, pt. 2

Some crude “god rays” and dust motes added to the moat area. Needs much tweaking. This is about the extent of what’s possible in RMQ right now – we don’t have all the esoteric lighting gadgets from more modern games. It’s not Doom 3…

Excuse the low-res rock texture, just pretend you didn’t notice.

Edit: Replaced image with newer / brighter one.

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