I’ve been making a bunch of mapmodels in Blender. It took me only about 2 days to create more than 20 IQMs. They are really nice to add some detail to a map. Here are a few shots. The sarcophagus tops are by gnounc, actually, I just unwrapped and textured them.
Old chainlink model by urre.
Lantern model by gnounc.
Edit; some books. I found out that an IQM can contain multiple meshes, each of which can use different materials. That’s pretty nice – the books for example use a few meshes with different textures in the same model, as can be seen here.