Ambient occlusion

Thanks to Spiney for this tip. Baking an AO map in Blender and multiplying it onto the texture in Gimp (after some airbrushing in a layer mask, to make it look less blocky) does improve the look of the mapmodels.

With ambient occlusion baked and mogrified into the diffuse map:

Without ambient occlusion (notice the inside of the urns):

So yeah, that one’s a keeper.

Baking an AO map in Blender is very easy, and layering it onto the diffuse map in Gimp is also easy. It just improves the shadowing on the models; the urns are now shadowed on the inside and at the bottom as they should be. It is basically a hack, as in “painting shadows on the model”, but it works in this case.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: