I’m continuing to replace q1bsp / RMQ stuff with other stuff, most recently new shaders for glass and things like chainlink fence and slotted floor panels. I do want to use GLSL for windows eventually so I get a reflection just like with the water and a bit of normal mapping as well. But for non-GLSL glass, I think this’ll do. The fence stuff will be used in map01, the Slipgate Labs. Looking into barbed wire (using patch meshes) and forcefields next. Maybe also a prettier neon shub.
Have been playing Mirror’s Edge recently and like it.
… And Forcefields
Herd faction (former humans) forcefield bearing their goat’s head logo. Looks like TV static ingame. TODO: Trigger shaders to make forcefields react to damage etc.