I just took a stroll around SJ map01 looking at all the stuff I built during my last mapping frenzy a couple weeks ago. There is not a single enemy in the map, but I had a surprisingly good feeling. I believe it will be really cool to explore this in the finished game. I was just walking around checking stuff out, and I could readily imagine where the player will find information, where the GUI will pop up to inform you about a cool item you discovered, how you will check out your journal from time to time and how you’ll crawl through maintenance ducts and even railway tunnels and discover ever more parts of the map. There is some pretty weird stuff in there waiting to be found, some unusual socialist-inspired architecture, strange machines, teleport anomalies, sound effects and much more that will hopefully make this a cool place to just explore.
Scout is going to have a working headset to enable radio communication during this level, and she’s going to find her first weapons and encounter sentinels and a herd shrine for some possible combat. A few positions for automated security systems have already been chosen.
The level is going to be played twice, and it’s going to be very different each time. There should be tons of play time in here. I had a good feeling going back into this map, which is encouraging. I think my game plan might just work.
It doesn’t look too much like Quake anymore. I will actually go and dump the last Quake textures and create a texture set myself. I’m a fan of concrete right now, because you can build pretty much any shape out of it and it will look good. So I’ll get myself a nice set of concrete, tile, brick and metal textures for this.
I built a lot more areas, some pretty extreme in certain ways, but they’re not nearly well enough lit to make decent screenshots yet. Wait till you see the railway.