Ventilator Blues

Nice big rotating fans made using RMQ’s rotate_continuous. Most curves here are patch meshes (and lighting on those is fucked up ever since I was forced to compile with -patchmeta), the fans themselves are actually brushwork.

It definitely doesn’t look like Quake anymore. I have said for a while that Quake takes on a Source-like look very quickly once you start using new (high resolution) textures.

The kind of brightness on the lights here just isn’t doable with q1bsp either.

The old fashioned switches are lazily made from patches.

For the RMQ rotating entities, everything is much the same in Scout’s Journey except they now use origin brushes like I always intended. There is no more targeting info_nulls or anything like that. Making rotating stuff is now very straightforward.

The spots are decals, pretty much just like in Doom 3.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: