Evening Shift

I’m not showing a lot right now, because I’ve been adding so many details that I’m still in the process of tweaking everything to get it really presentable. There is huge progress with detailing the outdoor area, with static meshes, patches, lighting the indoor areas, writing tons of new shaders, and adding new playspace.

Lighting is proceeding slowly with several kinds of new light sources. Many more will be needed still.

There were quite some technical gadgets added. I’m using a happy mixture of BSP, patch meshes and static meshes. Blender is seeing a bigger share of the action now. As I said there is a lot of new stuff, but I’ll rather wait until it’s ready and tweaked out until I show it.

It’s not like there is no work being done, however.

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4 responses to “Evening Shift

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