I discovered a way to use Radiant (or any other map editor that outputs standard Quake format .map files) for Hexen 2 mapping.
Despite no gamepack existing for it, you can simply convert Quake format .map files to Hexen 2 format. All you need is an advanced text editor, such as Vim.
What you need to do is to append ” -1″ to every line that starts with a “(“.
Here’s how to do it in Vim: Make a backup copy, then load your map file (vim mymap.map) and enter this command
That’s it. Check if the stuff got appended correctly, then save the file by entering “:x”. Hexen 2 qbsp will then accept the map file; compile as normal.
I’ll turn this to a tutorial once I can get some other related stuff together.
This page has a tool to convert Valve 220 format maps (
Shit Worldcraft) to Hexen 2 (and Quake), by the way.
Here’s a doodle made in Radiant, compiled with MH / AguirRe’s light tool and rendered in FTE.