Cubemaps Are Go


Nice. This is FTE’s rtlights editor by the way.

Performance is still great, since these rtlights are shadowless. I believe somewhere in the bowels of FTE there is shadowmap support, which should slow things down somewhat, but we’ll cross that bridge when we come to it.

Moody lighting ahoy. Is there anything idtech4 can do that we can’t do yet? (Playing Doom 3 doesn’t count. OMG, I shouldn’t have mentioned that, it’ll just give him ideas.)


2 responses to “Cubemaps Are Go

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