One of SJ’s medieval testmaps (for matching up textures, colours, normal maps etc.) Well, blue and orange just works. :-s
Better normal maps by using a number of blurring and overlaying passes in the NVIDIA plugin.
Scout’s Journey has outdoors, too. Half a year ago, I tested various procedural tree growing softwares. I have to say, they all suck compared to what you get from Blender and a bit of elbow grease.
Lots of work done recently, lots of technical documentation written as well.
I also tested various methods for collision against ASE models, unfortunately it’ll probably come down to clip brushes placed in Radiant, unless FTE gets some form of triangle collision thingy.