Icons now appear when items have been picked up. The server sends inventory updates to the client when functions such as addLoot() are called on the player, including a bunch of numbers and image paths, and the client so far just draws the images.
This is all going pretty well so far. The plan is to add drag-and-drop next, then do some viewmodels, then do the 3D projection thing and after that, just add on to the GUI. A lot of core gameplay mechanics depend on inventory management (it’s an RPG after all), so this stuff is the foundation for even cooler stuff.
It looks like we can get this working sometime in January or February at the latest, since of course art & design continue at the same time. I’ve got my teeth in it anyway.