Number 4. This is the last floor of the regular dungeon; there is a fifth floor, but it’ll just be the exit.
I’m very pleased with the progress of the last couple days; laying down levels is arduous though, mostly because it takes a lot of time during which you can’t walk away from the computer. There is a flow to it that you want to get into and never leave until you’re done.
This level (all this stuff is for SJ level 2, Temple) brings the first simple platforming elements to the table. The puzzles are ramped up throughout the game, with the final bits holding some pretty hard ones (and possibly Prey-like gravity switches, since FTE in principle supports 6 degrees of freedom.) But we’re not there yet. This one just has a couple wallruns.