Dungeon Bash

t_assembly2

The four levels of dungeon have been roughly textured and joined together. It compiles, ship it!

t_assembly1

q3map2 (the map compiler) hates me for this. Thanks to Lord Havoc (Nexuiz, Darkplaces) for pointing me in the right direction; my levels seem to justify raising blocksize and gridsize to avoid out of memory problems. This one provoked a crash in MergeMetaTriangles (hooray, a different part of the compiler crashes) before LH’s advice fixed it.

Next step: Put torches in the lower levels, spend a few hours in Blender to optimize meshes, then proceed to fuse this dungeon with the actual temple setpiece. After all, it’s not fun until the compiler screams.

Shots after I put in some pretty.

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