Dungeon Bash


The four levels of dungeon have been roughly textured and joined together. It compiles, ship it!


q3map2 (the map compiler) hates me for this. Thanks to Lord Havoc (Nexuiz, Darkplaces) for pointing me in the right direction; my levels seem to justify raising blocksize and gridsize to avoid out of memory problems. This one provoked a crash in MergeMetaTriangles (hooray, a different part of the compiler crashes) before LH’s advice fixed it.

Next step: Put torches in the lower levels, spend a few hours in Blender to optimize meshes, then proceed to fuse this dungeon with the actual temple setpiece. After all, it’s not fun until the compiler screams.

Shots after I put in some pretty.


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