Ascension run

temple_02_2

The temple dungeon + temple setpiece have been joined. From now on, there is only “the temple.”

Surprisingly, the result is still pretty lightweight, probably because it’s really still a block-out. All the buildings etc. in the outdoor part are placeholders, and the dungeon part isn’t very detailed yet. But at least it is, sort of, layout complete. Pending a bit of fiddling with buildings and the exit part of the dungeon.

temple_02_1

Yeah, I’m posting those gratuitous screenshots with blocky rocks because at least I’m getting somewhere. Don’t worry, better rocks and vegetation are on the way in Blender. I think the platform with the altar here will be a beautiful place one day. Some NPCs are supposed to hang around there once I make them.

temple_02_3

Placeholder boats and everything, still. But from now on, I can model those assets piece by piece and drop them in.

temple_joining

The joining of the two maps in Radiant; it’s laughable how small that entire stupid dungeon seems now. Also note how ginormous the actual temple building is.

temple_entrance

Some terrain sections have been cut out to make room for the dungeon entrance. The resulting hole will be plugged with a mesh, hopefully making it look a bit like a mine entrance.

t_light8

There is now a portal room in the dungeon, too; this is obviously a placeholder. The other portal is in the Herd base map. There are no other teleporters in the game; the temple will serve as a kind of travel hub.

I have been working on the herd base as well, I hope to get that layout complete soon so finally these bothersome levels are at a stage where I can go and do mostly other stuff for the rest of the year, again hopefully.

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