Speak Friend and enter


Jumping, shooting and collecting loot is all well and good, but in Scout’s Journey, the stakes are higher than that.

I haven’t talked about this part of the core gameplay mechanics much, although they’re basically functional. Let’s just say this magic stuff has something to do with winning the game.

My first attempt at a magic circle looked a terrible lot like something out of some popular action RPG. I think this slightly more mature replacement is much closer to what Scout’s Journey is about. Drawing these kinds of textures is immensely fun.

So in a way, here’s a look past the locks and bolts into the heart of the game.


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