Digging through the renderer

herd_mp_taclight_wires

Spent my time today trying to make wireframe renders of highpoly models in Blender. This is using the Cycles renderer, of course, because it’s the nicest one.

With the method I’m currently using, some of the wires barely show up at all. I used the method from this video. I’ll have to look around and try to improve things.

subd_wires_nodes

This is the mess of nodes that creates the above effect. I don’t know why people love node editors so much that they have to be put into every software that has shaders these days. I much prefer menus or scripts. But I guess I’m old fashioned.

I’m also trying to make pommes frites because the Blender stuff isn’t challenging enough (*cough*). I wonder if I will spread the oil all over the kitchen.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: