For those interested in this stuff and owning a working set of ears, here’s the progress:
- Dynamics (MIDI velocity, expression etc)
- Tempo (it varies now)
- Mixing (clarity, separation, room)
Channel effects: VoS BootEQ, Tesla (harmonic saturation), TDL Kotelnikov compressor on drums. EQ was mainly used to add brilliance to horns and snares. The Kotelnikov is actually a primo drum compressor IMHO, clean but punchy.
Mix effects: VoS EpicVerb (1 per section of the orchestra). Doing it per section really adds room.
Mastering effects: VoS Thrillseeker XTC (exciter), Thrillseeker LA compressor, VladG Limiter 6.
The use of a limiter makes this quite a bit louder and more even in loudness than previous mixes. This is heresy for classical music fans, but since this is a game soundtrack, I opted for loudness for the hearing impaired and to compete with booming guns.
Writing has made good progress as well. I feel I’m on a new level with my writing. Which is good and man, it’s about time all that elbow grease paid off.
Note: It recently came to my attention that Firefox may not always display videos on this blog. If that is the case for you, kindly try without Adblock for this site?