It has recently come to pass that another conlang (artificial language) was added to Scout’s Journey. There are two talking alien factions, so…
It’s an interesting challenge to make aliens talk believably. Luckily, the two factions are quite different; one is militaristic, invasive and arrogant, the other is comparatively peaceful and spiritual. I find these two contrasting characters make it easy to form words and sentences that have different tones to them.
Here’s some examples from Language A:
While I wrote a bunch of grammar for the first one and tried to stick to it, I tend to just wing it with the second one. Once I write banter for their battle groups, I might have to lay down some rules though.
This might seem like overkill, but it’s actually really fun to do. And it makes the game world more plausible.
Technically, there is a third alien faction, but they’re insects. I’ll probably let them use a pure click/noise language. Maybe gestures, too.