Category Archives: art

Well worth watching

Music producer and composer Rick Beato sounds off with game composer and programmer Brian Schmidt.

From 1999-2008, Schmidt was the program manager of the Xbox Audio and Voice Technologies division at Microsoft and was responsible for much of the audio architecture for the Xbox and Xbox 360. He created the start up sound for the original Xbox console, using ‘old-school’ techniques to create an 8-second sound using only 25 kilobytes of memory. (Wikipedia)

We learn about the history of the craft and working on game audio using tools such as FMOD. Highly recommended if you’re doing audio for video games. Rick Beato’s entire channel is very good for people interested in music.

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Yep, why not have two

It has recently come to pass that another conlang (artificial language) was added to Scout’s Journey. There are two talking alien factions, so…

It’s an interesting challenge to make aliens talk believably. Luckily, the two factions are quite different; one is militaristic, invasive and arrogant, the other is comparatively peaceful and spiritual. I find these two contrasting characters make it easy to form words and sentences that have different tones to them.

Here’s some examples from Language A:

 

HASTINGS
(at the top of his lungs)
Etoye, ido ota’a dulzug, ashide sharug’a!
Listen, we are not enemies, we are allies!

 

ABBOT
Hasuka’a gise gosiden.
Praised be the Eater of Stars.

 

VANDRELL
Ashik dor dulzug’a.
See, the enemy is there.

 

BORTAS
Hata, shidu ota dolyug.
Yeah, it’s an attack.

 

SCOURGE SERGEANT
Ido akocha!
Show no mercy!

 

SCOURGE SOLDIER
Falridoye asukh.
Take cover, firing.

 

And here’s Language B:

 

KINGFISHER
A silute eske onomite naanutat, omote.
The stars are beautiful tonight, Grandfather.

 

KINGFISHER
Ho kete ta?
What does she want?

 

STAR-­GAZER
(deadpan)
Kenu’t skei-­hostut etet.
She wants to find the Scourge.

 

KINGFISHER
Ho wa ketah ta?
What is her name?

 

STAR­-GAZER
Ote wa menut kite.
She who finds the way.

 

KINGFISHER
Eska minu ketah.
Good name.

 

While I wrote a bunch of grammar for the first one and tried to stick to it, I tend to just wing it with the second one. Once I write banter for their battle groups, I might have to lay down some rules though.

This might seem like overkill, but it’s actually really fun to do. And it makes the game world more plausible.

Technically, there is a third alien faction, but they’re insects. I’ll probably let them use a pure click/noise language. Maybe gestures, too.


Check this out

Those of you interested in orchestral soundtrack stuff may want to check out the new version 2 of Paul Battersby’s Virtual Playing Orchestra, a free VO sample library in sfz format.

A beautiful sounding full virtual orchestra at your fingertips for free, VPO pulls the best samples from Sonatina and a few other sources to create a pretty well rounded library that lets you compose complete orchestral scores in software such as Reaper.

Free as in beer. The new version is very nice and not such a big download.

Grab it while it’s hot. And maybe join us at Scoring Central Forums.


Do That Again, With More Boom

Current WIP.

For those interested in this stuff and owning a working set of ears, here’s the progress:

  • Dynamics (MIDI velocity, expression etc)
  • Tempo (it varies now)
  • Mixing (clarity, separation, room)
  • Effects
  • Mastering

Channel effects: VoS BootEQ, Tesla (harmonic saturation), TDL Kotelnikov compressor on drums. EQ was mainly used to add brilliance to horns and snares. The Kotelnikov is actually a primo drum compressor IMHO, clean but punchy.

Mix effects: VoS EpicVerb (1 per section of the orchestra). Doing it per section really adds room.

Mastering effects: VoS Thrillseeker XTC (exciter), Thrillseeker LA compressor, VladG Limiter 6.

The use of a limiter makes this quite a bit louder and more even in loudness than previous mixes. This is heresy for classical music fans, but since this is a game soundtrack, I opted for loudness for the hearing impaired and to compete with booming guns.

Writing has made good progress as well. I feel I’m on a new level with my writing. Which is good and man, it’s about time all that elbow grease paid off.

Note: It recently came to my attention that Firefox may not always display videos on this blog. If that is the case for you, kindly try without Adblock for this site?


Making a 5 point perspective grid

5point_grid

From the department for weird stuff you never learned in school comes this monstrosity. A 5 point perspective is basically a fisheye-lens type view. I was curious if I could accurately construct one (most people seem to just wing it with the curved lines). Turns out it’s not really possible on paper because the radii get too big but in Mypaint or Gimp, it’s quite possible to do it with the ellipse tools pretty accurately.

You can actually see the five vanishing points here because so many lines cross there 🙂

In reality, this is really just a 1 point perspective (the center vanishing point) with curved verticals / horizontals. This is apparently pretty close to how the human eye sees things.

What’s it good for? Use as an overlay in a drawing software to create fisheye-lens effects in your (concept) art.


Sound work and thoughts on free orchestral sample packs

Tweaked and expanded theme from SJ.

Things learned:

  • Using separate reverb sends (to the same unit though) from each channel, in order to simulate brass being further back, violins more to the front etc
  • Not using extreme left/right pan to leave room for the reverb
  • Using the entire orchestra, even woodwinds…
  • Using slight compression on the drums and in mastering (yeah I know, it’s classical music but I figure people expect this from videogames)
  • Using staccato patches where necessary (makes a large difference)
  • Blending solo instruments into the sections for thickening
  • Not going full tilt on the strings all the time
  • Using an envelope in Reaper to vary the tempo on the master track

I think I’m getting better at orchestration, too. I avoid clogging up frequencies too much.

What I want to try in the future: Fader automation and tweaking the MIDI velocity and expression even more. For the most part, velocity is already varied on every single note, but possibly not enough.

Plugins I use are still Variety of Sound. I’m most impressed by the EpicVerb and the Density stereo bus compressor, which is very subtle. The simple-to-use Thrillseeker LA compressor is also excellent, it’s what I used on the drums. His EQs and exciters don’t really do it for me though. He has a delay unit that’s very cool but I can’t really find a place for that yet.

New free stuff

I learned recently that there are two new free orchestral sample packages. One is the Virtual Playing Orchestra, which is based on the excellent Sonatina, and the other is a community package from a commercial maker, Versil Studios. Both are available in the free sfz format, so use the rgc:audio sfz player or Plogue Sforzando to get them into Reaper (or Logic or whatever else MIDI software you use).

Obviously I downloaded both and compared them to my trusty Sonatina. I feel the VPO package is very polished and useable, but the samples often seem overprocessed compared to Sonatina’s, which sound more natural and restrained to my ear. Especially the trombones, I thought, sounded almost like a synth. Other samples are possibly better than the Sonatina ones (flutes come to mind). All in all, a mixed bag. When I want EQs and harmonic distortion on my instruments, I prefer to do it myself; that’s why I prefer more natural sounding samples.

The Versil package was slightly disappointing; it sounded good but not orchestral. Horns and brass in Sonatina, for example, have the ability to go “full tilt” depending on MIDI velocity – the Versil ones appeared *too* restrained for my liking. The strings were adequate but I thought there were too many unwanted noises in the loud notes. I get the impression that they wanted to create a chamber orchestra, though, so maybe that’s why it sounds pretty tame. They have some very nice vibrato patches and somesuch, though.

It’s crazy times we live in, isn’t it. Making orchestral music is now basically free. High quality reverb plugins cost less than food. How strange is that.

I’ve also begun to work on atmospheric background tracks. Those are a lot more restrained and droney than the themes. The themes are basically collections of snippets and motifs that can later be picked and used as appropriate.


Some new music

Fleshing out a musical theme I began last year.

Other pieces of music have been touched up and remixed. Some themes (such as the reggae one) are no longer in the game. You can hear 10 minutes of work in progress music from Scout’s Journey here.

Contains:

Scout’s Theme
Esperanza’s Theme
Heroic Theme
Naruuk Theme
Goddess Theme
Herd Theme