It has recently come to pass that another conlang (artificial language) was added to Scout’s Journey. There are two talking alien factions, so…
It’s an interesting challenge to make aliens talk believably. Luckily, the two factions are quite different; one is militaristic, invasive and arrogant, the other is comparatively peaceful and spiritual. I find these two contrasting characters make it easy to form words and sentences that have different tones to them.
Here’s some examples from Language A:
(at the top of his lungs)
Etoye, ido ota’a dulzug, ashide sharug’a!
Listen, we are not enemies, we are allies!
Hasuka’a gise gosiden.
Praised be the Eater of Stars.
Ashik dor dulzug’a.
See, the enemy is there.
Hata, shidu ota dolyug.
Yeah, it’s an attack.
Show no mercy!
Take cover, firing.
And here’s Language B:
A silute eske onomite naanutat, omote.
The stars are beautiful tonight, Grandfather.
Ho kete ta?
What does she want?
Kenu’t skei-hostut etet.
She wants to find the Scourge.
Ho wa ketah ta?
What is her name?
Ote wa menut kite.
She who finds the way.
Eska minu ketah.
While I wrote a bunch of grammar for the first one and tried to stick to it, I tend to just wing it with the second one. Once I write banter for their battle groups, I might have to lay down some rules though.
This might seem like overkill, but it’s actually really fun to do. And it makes the game world more plausible.
Technically, there is a third alien faction, but they’re insects. I’ll probably let them use a pure click/noise language. Maybe gestures, too.