Tag Archives: art

Don’t ask the game developer…

… when you can shoot something. (That’s wrong on so many levels.)

… why he is working alone. (You’re not asking Banksy that, and he may not actually be working alone, you never know.)

… when his game will earn money. (Van Gogh didn’t earn money, yet now he’s considered the father of modern art.)

… why it’s taking so long. (Gaudi’s “Sagrada Familia” is still under construction, even though he’s dead.)

… why he doesn’t just work a normal job. (Keith Richards worked as a postman once. Needless to say, it didn’t last. His tame mouse probably ate too many letters.)

In other words, the game developer probably just isn’t normal. Like all those other bums I named. It is a fact of life.

o/

 

Advertisements

Look who it is!

Scout with sig

Hello Scout, you lovely freckled explorer you…

Ultra thank-you to my writer friend Dan O’Donnell – and his artist friend (love the style!) – for gifting me this.

This is the best.

Thanks so much. It’s rare to get this cool a present. I love how she seems to have all the cool in the world here.

Really inspiring.

Click here for larger version!


O captain, my captain

It has come to my attention that my former art teacher, Mr. Warnholz, has passed in 2014. I am very sad that I won’t have the opportunity to speak with him again. He was my teacher in the early 90s.

Only over time I realized how important and fundamental his lessons had been. His art course was much more than that, it was a broad – and deep – treatment of most subjects of art on a level that could have passed for a university education. I was lucky enough to have him as my teacher for several years.

From the architecture of Greek temples to classical sculpture to the old masters to theater, he taught it all. He taught me that shadows have a colour and how to paint a grey picture using primary colours. He taught the mixing of colour with light and with pigment. He taught still life and perspective and composition and printing. Most of all, he was a knowledgeable and reasonable man and a well educated art historian as well as a teacher. I remember some incompetent museum staff learning this the hard way: “My good man, I am an art historian.” He had no patience for bullshit, but always for his students.

During school, I found his course demanding and at times dry. But it was, in fact, excellent, and would always keep my attention. I would not realize how complete an education he had delivered until I again took up my own art studies years later. I owe him much, not just in the way of information. His obvious love of the arts was even more infectious.

 

O captain! my captain! Our fearful trip is done

The ship has weathered every rack, the prize we sought is won

The port is near, the bells I hear, the people all exulting

While follow eyes the steady keel, the vessel grim and daring

But O heart, heart, heart

O the bleeding drops of red,

Where on the deck my captain lies,

fallen cold and dead.

 

We lost one of the good ones.


Phase-in.

spacefighter_marker_sketch

spacefighter_marker_lines

spacefighter_marker

Well, works too.

Mypaint, markers & ink from Concept Design brushset, ballpoint brush from Deevad set.

Hope you enjoy!


SJ progress

eyes2

Hello friendly people, I wanted to talk a bit about my progress on Scout’s Journey.

I’m currently continuing traditional art practice, both on paper and using pixels. The topics are still heads, features, and now also the anatomy of the torso. Very old school stuff. I hope to be able to draw portraits of all SJ protagonists not too far into the future, and to start modelling bodies after that. I think I already mentioned that I prefer paper for drawing (superior precision and simplicity), so I’ll have to find a way to scan things soon. I think I’ll pay a visit to the local Staples.

I’m also continuing work in Blender as well as writing. There’s not much fundamental writing left, the gameplay is now nailed down and so are the story and the characters. There are no more major changes. I worked on some minor characters, both male and female,  and polished some scenes that existed largely as sketches. For example Scout’s warehouse job, Herd commanders Dave and Esperanza talking about getting old, Banshee Sarge Nkoyo kicking a few guys’ asses, a female combat trainer NPC called Torill, and lots of other good stuff.

SJ will have a few audio logs, although they won’t be the main way of telling the story, and I wrote a few good ones explaning how the Banshees came about and what happens if a company of soldiers, male and female, endure many months of supply shortage and general craziness. It gets pretty dark at times, but there’s always a protagonist to shine a ray of light. I’m confident that people will really, really like the characters in my game.

Overall I’m still enjoying this. Rock on friendly people, happy midsummer and have a kickass summer 2015.