After weeks of bottling up various ideas and feeling blocked or uninspired, I got down to work again. My massive editing and rewriting pass had stopped at the end of Chapter 3 of Scout’s Journey, half a year ago, and the next two chapters were a mess of stuff in my head, especially Chapter 5. I knew where I wanted to go with it all, but couldn’t put it in a mental order that I could have written down. And I had gotten some feedback that challenged me to make my characters more distinctive. So I kinda started very loosely rewriting a scene in Chapter 1 where my two protagonists (Scout herself and the main impact character) have their first one-on-one. This was a place where I could lay on some more character. I carried that around for a couple days, then got down to sorting it out and editing it down. It was OK. I was actually working again.
Next thing, I had one of those moments where you wake up with a completely new scene in your head that goes in the place of an old one. But this was so much better. It was the part of the game where Scout is introduced. At first this new scene appeared very unlike everything else, except Scout was fully characterized in two and a half pages and like 10 lines of dialogue. It was too good to be true. Sometimes inspiration strikes out of the blue and gives you a huge puzzle piece that you were only dimly aware you needed. But boy, this does a heck of a lot to kickstart Scout’s entire character. And it really drives everything that happens in Chapter 1.
Around the same time, I had another idea that kinda pulls in an important stringer in a layer of the game that has to do with Scout’s ability to connect with a character who becomes a major ally. The key here was that Scout can do something that otherwise, only children can. It’s like she has access to a part of her mind that allows her to do pretty unique things. This was very easy to integrate, it required rewriting a couple lines only, but at the same time it was like putting an additional steel I-beam into a building that really reinforces the entire thing. Afterwards I didn’t understand how I could have missed that – everything I had previously written was so close to the right place but the spark just didn’t connect. Well, it’s done now.
Then, Chapter 4 started to assemble itself into something that made a lot of sense. Chapter 4 is very focused on Scout and her exploration, stealth and combat abilities. Real first person action stuff, with not a lot of story interference and almost a feel of loneliness to it. This makes for a nice contrast with Chapter 3, which is unusually story heavy with several factions and a dozen characters colliding like a car crash among a lot of scripted stuff. So I really started to lose my doubts about the chapter sequence – giving the player all that freedom and even having an extended FPS sequence at the end of Chapter 4 is a good thing at that point in the game. The player is going to be like, “let me play!” after Chapter 3, and this should just deliver nicely.
But I only sketched it out for now, I’m gonna do the actual rewrite later, because I got real busy with Chapter 7, which is to say, the endgame. I got it to the point where the end kinda mirrors the beginning, which was one of the criticisms I had gotten – that the end didn’t work. Well, it does now.
I got Chapter 5 buzzing around my head – it’s another exploration heavy thing with a main storyline quest that spans the entire game world – but I haven’t done much rewriting yet. I wrote a new chapter ending because a main thing needed to be foreshadowed for the new ending. I guess I’ll just splatter it all over the page and then clean it up some time from now. I decided against Scout having a romance option in there though, it’s just not that kind of game. Otherwise it’s currently like a ball of yarn needing to be unravelled.
Anyway, that’s the progress report. It’s not like I’m doing nothing. I’m surprised that the middle chapters are such a bitch to get right, but I’m closing in on them. I’ve got Chapters 1-3 and 7 largely done and major inroads into 4, 5 and 6.