FOR eons, it seems, the Star-Eater has ruled with an iron fist. In the dawn of time, his Order of inquisitors locked up their last opponent and threw away the key, but in the end, what is lost may be found…
A rag-tag group of deserters are struggling to find their destiny. Their self-styled prophet is in league with the Order, but in the end, only sheep can be herded…
A young woman, a soldier lost behind enemy lines, finds her strength and becomes the catalyst for a struggle that transcends worlds.
- First-person perspective.
- Strong narrative involving several named characters across five factions.
- Talking protagonist who can develop her skills, equipment etc. in order to evolve.
- Several very large locations to explore freely and nonlinearly. Emergent gameplay.
- Looting, quests, exchange and trade. Scavenge for supplies.
- Platforming, wallrun, grappling hook etc.
- Skillfully avoid combat or carefully tilt the odds in your favour before engaging.
- Crafting drugs, ammunition or magic items.
- Problem solving, traps, obstacles and puzzles.
- Psychic abilities.
- Spiritual, soul searching theme.
Some Music
Some Character concepts
Inventory (WIP)
Old menu
Some Weapons etc.
Environment stuff (WIP)
Older renders (still from the Quake engine.)
November 19th, 2012 at 6:21 pm
hey, keep me informed !!! can i help something?
November 19th, 2012 at 6:24 pm
Hey, good to hear from you! I’ll write you a mail shortly.
March 7th, 2013 at 9:57 pm
I like the Quake version better, but may be it’s just me…..
March 8th, 2013 at 1:39 am
Scout’s Journey has nothing to do with Quake.
April 15th, 2013 at 8:24 am
I meant the screenshots, those that are no more….
April 15th, 2013 at 9:15 am
You can still find that stuff in Schism, the other branch of the old Remake Quake project. I granted them the right to use my levels. 😉
And if something is not in Schism, chances are it’ll see the light of day sometime anyway. I’m thinking on and off about releasing my RMQ maps as an unfinished work, in the state of June 2012 with some polishing. I might do that once SJ is over the hill.
SJ has simply moved on from the Quake look and feel, though. It wanted to be its own thing.
August 16th, 2013 at 3:48 pm
Looks pretty cool so far!
Will the artassets be released also freely (creative commons etc.) or do you plan a commercial release?
August 16th, 2013 at 4:52 pm
I do plan a commercial release, but at the same time I want to support open source. Signs point to commercial release with open code, and gradual transition to more openness and mod support afterwards.
It all depends on what happens after release, and a successful crowd funding effort would definitely sway the odds in favour of more openness, too.
I’m not a money type of person, but some reward would be cool of course.
November 20th, 2014 at 6:51 am
Hi, but what engine is based upon ? Quake1 ?!
November 20th, 2014 at 11:15 am
It used a modernized Quake engine similar to Darkplaces until recently. It’s going to switch to UE4 though.