I know some folks are still more likely to see this here than over at the new site, so: There’s a blog post about writing plot and making sure it synergizes with gameplay, written from 9 years of experience (gosh, can you believe it) on there.
Oh and I haven’t had time to check, but if anyone posted anything under my old nicks again on some Quake related site, ignore it – I haven’t posted there for years. I wonder when it’ll stop being funny.
Hands-on with game writing over at scoutsjourney.eu. Not the usual fare on most gamedev blogs or Facebooks or Instagrams or whatever it’s called these days, but should give an impression of what kind of work is involved in game script writing.
Several other updates there to read as well, and the newly done About page with lots of new media. Running my own domain lets me upload FLAC files and videos and do a ton of plugin work for behind-the-scenes comfort and security and things like email subscription.
I’m not quite as rusty with Blender as I assumed. 🙂 I thought I’d post these.
I think I got a better grip on rendering with Cycles, especially roughness/glossiness and using a semi-realistic light setup of a sky sphere, sunlight and a “kicker”. I also remembered a lot of Blender camera controls. I tried my hand at an unusual snapshot:
this is where we stand with Scout’s Journey and otherwise:
There is now Unreal-capable hardware available. I’m currently trying to install the Linux version of Unreal from git. The current development rig has 8GB RAM and a Nvidia 1050Ti GPU. This should do nicely for a while.
I’m still polishing off the script. The plot has been finished for a couple months, I’m just editing and pulling in some stringers in a couple places. This is not a major effort, though.
I’m seriously looking into C++ programming again. I am capable of it but I’m doing some reading and practice as a refresher. One thing I’m quite seriously looking at is to port my little curses-based RPG (roguelike), DSAHack, from C to C++ with classes. This makes a lot of sense and it’ll be a good practice project.
As soon as things are running with Unreal, there will be renewed focus on Blender modelling, especially props and environments, and successively characters.
I’m still looking at doing videos and I’ll probably have a server and domain at some point to host a lot more stuff than this blog ever could.
I’ve been dealing with some personal upheaval in recent months but I’m looking relatively fine now.
You want to help, you want to partner up, you want to collaborate, you want to learn C++ with me, you want to give feedback, drop me a line. I’m aware I didn’t answer all comments recently, that’s simply because I was busy.
In short, radio silence doesn’t always mean bad things.
Claiming that PGP has been broken, the encryption itself has been broken, and telling users to not send encrypted e-mails anymore is WRONG.
I have to wonder if this is some kind of scheme or cyberattack meant to discredit email encryption as a whole. The use of encryption is obviously a thorn in the side of various agencies and third parties who would like you to stop using it.
In short: Use GnuPG and Enigmail, use the latest versions, disable loading third-party content from the web, or disable viewing HTML mails completely (if you’re paranoid, you probably did this already). Don’t panic.