Grab the popcorn! There’s an update over at scoutsjourney.eu.
Author Archives: kneedeepinthedoomed
New site layout, and update, at scoutsjourney.eu.
Since email notification for scoutsjourney.eu isn’t set up yet (sorry), I’ll say it here:
Updates are dropping at scoutsjourney.eu.
Unreal is up and running.
Scout’s Journey moves to scoutsjourney.eu!
Thank you so much for following Scout’s Journey development! Please update your bookmarks! See you on the new website!
On to bigger and better things!
I’m not quite as rusty with Blender as I assumed. 🙂 I thought I’d post these.
I think I got a better grip on rendering with Cycles, especially roughness/glossiness and using a semi-realistic light setup of a sky sphere, sunlight and a “kicker”. I also remembered a lot of Blender camera controls. I tried my hand at an unusual snapshot:
I like it because it looks really dynamic.
Here’s another shot of the hilt:
Massive sword, always a winning motive in my book.
Stay tuned for other stuff, such as new website and, hopefully, finally, videos. 😉
… when you can shoot something. (That’s wrong on so many levels.)
… why he is working alone. (You’re not asking Banksy that, and he may not actually be working alone, you never know.)
… when his game will earn money. (Van Gogh didn’t earn money, yet now he’s considered the father of modern art.)
… why it’s taking so long. (Gaudi’s “Sagrada Familia” is still under construction, even though he’s dead.)
… why he doesn’t just work a normal job. (Keith Richards worked as a postman once. Needless to say, it didn’t last. His tame mouse probably ate too many letters.)
In other words, the game developer probably just isn’t normal. Like all those other bums I named. It is a fact of life.
this is where we stand with Scout’s Journey and otherwise:
- There is now Unreal-capable hardware available. I’m currently trying to install the Linux version of Unreal from git. The current development rig has 8GB RAM and a Nvidia 1050Ti GPU. This should do nicely for a while.
- I’m still polishing off the script. The plot has been finished for a couple months, I’m just editing and pulling in some stringers in a couple places. This is not a major effort, though.
- I’m seriously looking into C++ programming again. I am capable of it but I’m doing some reading and practice as a refresher. One thing I’m quite seriously looking at is to port my little curses-based RPG (roguelike), DSAHack, from C to C++ with classes. This makes a lot of sense and it’ll be a good practice project.
- As soon as things are running with Unreal, there will be renewed focus on Blender modelling, especially props and environments, and successively characters.
- I’m still looking at doing videos and I’ll probably have a server and domain at some point to host a lot more stuff than this blog ever could.
- I’ve been dealing with some personal upheaval in recent months but I’m looking relatively fine now.
- You want to help, you want to partner up, you want to collaborate, you want to learn C++ with me, you want to give feedback, drop me a line. I’m aware I didn’t answer all comments recently, that’s simply because I was busy.
In short, radio silence doesn’t always mean bad things.
This is a load of BS.
Werner Koch, author of GNU Privacy Guard (GPG), has stated that such exploits have been known for almost 20 years and countermeasures have long been developed. GPG throws a hard error (since 2015) if the countermeasure is not detected upon decryption.
Enigmail, the Mozilla Thunderbird PGP addon, includes a fix (since February) that prevents any content being rendered to the user if GPG throws this error. This basically fixes the problem.
Claiming that PGP has been broken, the encryption itself has been broken, and telling users to not send encrypted e-mails anymore is WRONG.
I have to wonder if this is some kind of scheme or cyberattack meant to discredit email encryption as a whole. The use of encryption is obviously a thorn in the side of various agencies and third parties who would like you to stop using it.
In short: Use GnuPG and Enigmail, use the latest versions, disable loading third-party content from the web, or disable viewing HTML mails completely (if you’re paranoid, you probably did this already). Don’t panic.
“Games journalists” are very excited about the latest installment in the God of War franchise, a game about brutalizing everything that walks, because Kratos is a dad now (that seems to be a thing as game developers get older – what can we do with Kratos? Oh right, make him a dad, because we can relate to that now).
Aww. He cares so much about his son that he teaches him to charge headlong into danger, instead of away from it, because Kratos totally doesn’t want the boy to become like himself.
… Smart move, Kratos.
Hand the boy a weapon and he’ll grow up to become an upstanding, peace-loving citizen, and be real good at solving problems without resorting to violence. I’m sure.
I might have more to say about it, depending on the exact way it butchers Norse mythology, in a while. But seriously, this is a thing about dismembering monsters yet everybody finds a ton of highly philosophical things to say about it?
Hand me the acid, please.
Rock Paper Shotgun had an article about “Male Protagonist Bingo”, demonstrating how well-known videogame protagonists easily fill over half the card.
Naturally, I played Bingo for Scout, but no bingo for her…
Then again, someone should probably create a “Female Protagonist Bingo” card. I wonder what that would look like. “Lara Croft Clone”, “Edgy Tattoo”, “Skin Tight Suit”, “Boob Armour”, “Healer”, “Underage”, might be a good beginning, but we can keep “Military Rank”, “Supernatural Powers” and “Psychological Problems”, I think.
And… here is the female protagonist bingo. *cough*
And here is the original blog post by wundergeek. It’s the truth, all of it.