I discovered a way to use Radiant (or any other map editor that outputs standard Quake format .map files) for Hexen 2 mapping.
Despite no gamepack existing for it, you can simply convert Quake format .map files to Hexen 2 format. All you need is an advanced text editor, such as Vim.
What you need to do is to append ” -1″ to every line that starts with a “(“.
Here’s how to do it in Vim: Make a backup copy, then load your map file (vim mymap.map) and enter this command
:%s/(.*$/& -1
That’s it. Check if the stuff got appended correctly, then save the file by entering “:x”. Hexen 2 qbsp will then accept the map file; compile as normal.
I’ll turn this to a tutorial once I can get some other related stuff together.
This page has a tool to convert Valve 220 format maps (Shit Worldcraft) to Hexen 2 (and Quake), by the way.
Here’s a doodle made in Radiant, compiled with MH / AguirRe’s light tool and rendered in FTE.
April 17th, 2013 at 9:40 am
Excellent discovery! Could be very useful ๐
October 31st, 2013 at 8:36 am
Hi,
Thanks you for this tip! ๐
With that, I made 2 tutos for creating level for Hexen 2 :
http://framboisepi.fr/edition-de-niveau-pour-doom-conversion-vers-une-map-quake-1-puis-une-map-hexen-2/
http://framboisepi.fr/hexen-2-utilisation-des-textures-de-hexen2-pour-la-compilation-de-niveau/
It is in very french but very easy to understand.