Quakeworld community member and level designer Fenris hit me up and suggested a collaboration on a duel map he was working on. I said yeah, sure I would like to do that. So I received his greybox layout and went to work cleaning it up and basically artpassing it.
I did new textures, complete lighting, details, and even weapon placement on this map. A slightly older version than the one shown here is being tested over at quakeworld.nu if anyone wants to give it a runthrough.
The inspiration for my artpass was “Mirror’s Edge”. The textures are all 8-bit Quake palette ones though. This map doesn’t even use coloured lighting because I’m not sure if the prevalent QW engine, EZQuake, can handle that kind of stuff. I also opted out of my initial plan to use glass as a design element, again because I was concerned about the lack of support for such fun things in EZQuake.
It’s starting to look good, I think – as good as 8 bit with no bells and whistles is going to look.
September 3rd, 2013 at 5:52 pm
Think the grays could be some off white or something. Plain grays look a bit dull.
September 3rd, 2013 at 8:29 pm
Good point. The problem there is the Quake palette, though. Looking at that, the only option I see would be that reddish white. That kinda goes against the yellow a bit.
September 11th, 2013 at 7:54 pm
Actually, ezQuake do support .lit files and 24bit textures, so you aren’t limited by the Quake palette.